Skip to main content

A short introduction to our story


 

Our character begins from his home planet Earth where he is chosen and sent on an expedition in space. His objective: To find a valuable planet with resources as humanity has completely crippled the resources they once had along with almost every living being except themselves…. Their lack of judgment has massively destroyed their intellectual in many things such as: chemistry, science, planets, architecture and a purpose of living. As some of the clever people simply vanished and chose to live a simpler yet more suitable life… Now living in the mountains, close to nature, close to what calls them, to what gives life!
Being fed by breeding what remained off of animals and plants….

But our character is completely different from what I just told you.
As a complete (dreamer) of sorts he chose to learn: space engineering, architecture and his tinkering with metals and elements gave him a new understanding of life!

Somewhat changed his apprehension from what others perceive in just a block of dirt or gravel…
Something very simple but very pure in form and valuable to those who understand it.

Well let’s not get astray of our task shall we?

Now, our character begins from his Earth on a journey to the unknown.
His ship targets a planet close to Neptune and sets it’s course…

As it takes a rather large amount of time for it to get there. Our player is put into a stasis.

Being monitored by the ship, he rests there until it is ready to land on the planet.

After a very, very long time indeed the ship enters the planet’s exosphere (call it Planet 0).

As it activates it’s stand by mode, to process and send back information it gets pulled closer by the planet. At first nothing happens but after a while it gets in contact with a large comet… Luckily, it destroys mostly the mining drone attached at the bottom but a bad mechanic is a bad one no matter what… The ship is slowly losing it’s power distribution as the asteroid did a little more damage than we knew….

Being awoken by his stasis the character is just so confused as to what is happening that the result is to just bump his head on the floor and fall unconscious.

As the ship’s speed is increased rapidly by the previous collision and now fall it reaches the planet’s surface in just a couple of hours…
Awoken finally and alive he now must find a way to survive… On his own!

With little to no technology to aid him, but his raw skill, intelligence and communication abilities with the rather mythical beings that will cross his path…


He will find that his pure imagination and love of mythology has opened a world only known in his dreams! A world where creatures of other worlds, beings now live in peace under the rule of beings called the <Elders>?

They do sound quite preposterous don’t they?

Beings of unimaginable power, abilities and knowledge!

And thus, his journey has just started!
As multiple tasks unfold in his mind by the days that are passing, he must do everything from scratch!

Smeltery, weapons… And many more!
Good thing that an emergency AI was placed with him to aid in such situations….

He’ll find many different kinds of cultures, people and forms just scattered in Planet 0!
From orcs, dwarfs, vir, serpent – like creatures and of course some Elders!

Now with just a fistful of raw materials from the planet he can start tinkering to discover and recreate
things forgotten back in Earth!

Comments

Popular posts from this blog

Changing recipes

  When it comes to modpacks. Throwing a bunch of mods together, doesn't work always.... They are overpowered as items of significant use can be gained very easy... So that's when crafttweaker comes in to play! Crafttweaker is the  successor of the old minetweaker. Crafttweaker combined with modtweaker can tweak other  mod mechanics and recipes to  the point of removal, customization and with game stages lock and unlocking! A complete showcase of  craftertweaker will be uploaded in  my other blog. Since I used to love minetweaker. Crafttweaker  has changed... So I have to get to know it once again! Back to the point... Changing recipes is a balancing  proccess required in many modpacks. As  it reduces players getting  op items early on.... For example: A modpack will be broken if from early on you can craft a  regeneration amulet or something incredible overpowered.... A modpack can have mods that give resources very easy but each on...

The Future of Infinity Stones and more...

 Infinity Stones as of now is currently available in 1.12.2 alone... Well, that changes as it will be in 1.16.5 too! With some slight changes such as: - For starters the name of the mod: Revamped Infinity Base! - A cleaner base on weapons as durability and their crafting recipes are stabilized. - Decorative blocks can be crafted by placing an ingot in the stone cutter. Simple as that! - New weapons and equipment will be available by using addons (not out yet)! - Tabs are clean as of the 1.12.2 version so will the new version be. Some pics for you to see what's coming!

Modpack and NPC WAR

 The modpack I am making is a modpack based on something I was always in search of. Quests, adventure, magic and tech! It mainly uses custom npcs mod as it's main core, for other npcs and such. Furthermore many of the textures (used in custom npcs mod) that you will see are not mine. They were made by NPC WAR. His youtube channel can be found here: NPC'S WAR Youtube Channel The textures I used are here (both in old and new format): NPC'S WAR Custom Skins In this pack you will find: - Custom made biomes from a simple desert to the scary blackstone lands! - A huge variety of npcs in almost every village! - A lot of quests for basic survival, leveling and map related! - Tons of weapons and armor to choοse from! - Many different shops in each area ranging from tool smiths to an exp eater! - A big variety of building styles, block matching and detail to the last block! - The trading system if used correctly, lots of profit can be made from each shop! - Every hostile npc has drop...