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Showing posts with the label builds

Upcoming Projects!

  Hello again... This has been a really long time away from my projects and what I do.... There's not much time left for me in the army. So this means that I'll continue to upload and notify you about many great things! A modpack I've been working on.. A couple of small (and big) mods that have a single goal in mind.... To be enjoyable and simple! Can't wait to be back at my work again! Stay safe and have a nice summer!

Thoughts on machines?

 In order to automate something, the main block that you will use eventually is a machine! A machine can have soooo many uses some: Power transfer  Smelting items (smelter) Crushing (Crusher) Making items into liquids and many more.... Your best bet is to use machines that match your current power limit. Meaning use machines that will not drain you out of power completely until you can support multiple machines or fully maxed ones. Mods that add machines vary in design, power storage and speed but each mod adds it's own upgrades to it! I will mention some mods that I know of just for you to test or search about: - Integrated Dynamics - Industrial Foregoing - Thermal Foundation - Cyclic - Immersive Engineering - Mekanism - EnderIO - Environmental Tech - NuclearCraft - Industrialcraft - Flux networks The man concept that divides machines/items is: - Power Storage (battery) - Generator (power generator) - Processing (Furnace, crusher e.t.c) - Item/fluid/energy transfer (pipes, fl...

What do I want to automate..?

 Well now, you are playing a new modpack that has many tech mods in and you don't know what to automate first and how to do it? Take a pen and paper and just write down what you want... If you're playing a sky block - based pack (you will have to automate many things) but let's start one by one... If, you want to automate something such as: - Power (RF/FE)  - Food -Resources (Metals,blocks,machines,upgrades) -Other. What you should do first is think of a plan... 1) Make a place dedicated to automation. 2) Have a chest near that place with tools and essentials in making it. 3) If you want to automate something in a big scale, be sure to test in a singular way to be certain of it's usefulness. 4) Always have a secondary power option is the first one does not satisfy you. 5) Test your automation options in another creative world before doing so in your main. 6) Think in what ways your automation will be helpful! Now, you should automate items or blocks that take way to lon...

Changing recipes

  When it comes to modpacks. Throwing a bunch of mods together, doesn't work always.... They are overpowered as items of significant use can be gained very easy... So that's when crafttweaker comes in to play! Crafttweaker is the  successor of the old minetweaker. Crafttweaker combined with modtweaker can tweak other  mod mechanics and recipes to  the point of removal, customization and with game stages lock and unlocking! A complete showcase of  craftertweaker will be uploaded in  my other blog. Since I used to love minetweaker. Crafttweaker  has changed... So I have to get to know it once again! Back to the point... Changing recipes is a balancing  proccess required in many modpacks. As  it reduces players getting  op items early on.... For example: A modpack will be broken if from early on you can craft a  regeneration amulet or something incredible overpowered.... A modpack can have mods that give resources very easy but each on...

Update..

   The current modpack I'm working on was in a much older version... I will stop making it to update it in a much more stable version... But I will  try to post a pack I've been working on in 1.12.2 version! Sorry for the delay...

Blackstone Lands

 After the Village of Caran ends, the ground starts to change drastically. It's colours now distorted to a black variation, rivers of poisoned water.... Out of these god - damned lakes, obsidian pillaroids liek spikes come out.... Infused by the necro-race using dark magic to distort the beautiful rivers and forests it once was..... No animals seem to be able to live in such toxic place.... Only reapers and some twisted forms of golems do..... White - boney dragons just sitting there, drinking from the green goo like it's water....... Some ruins now lay upon this forsaken place..

Village Of Caran

Near your crash beloved traveller, you will find the 1st village...  The Village Of Caran...! A medieval-ish village with many builds, mostly shops a small graveyard, an execution tool and indoors small dwarf - made mine! In the first village there can be found: - A coin trader: Give him the required blocks / ingots to get back coins! - An Enchanter Shop: Selling enchanted books, EXP orbs and some weapons! - An elven made tree - shop: Selling many different kind of wood and saplings! - A farmer shop: Selling seeds and vegetables! - A armour shop: Selling some (as they are way too many to fit in a NPC)! Also, a small lake for fishing is in the village, as well as a Redwood Tree! But more awaits you to explore!

Builds and such!

 This is a adventure - quest - leveling map! It provides an enormous style and abusrd amount of building! Many building ideas have been taken from movies, sceneries, rpg games or are my own ideas. I like to incorporate different styles so each area is unique in it's own way! Also, a kind of bookish story is coming up about this very project! Builds such as can be found in it: - shops ( almost in every village/ city) - monuments (either to a god or a deity) -ruins (ruined houses/towers or other) -mazes (mazes leading to a boss, or a reward) -some scattered mines (mines that have better ores in some areas) -temples ( built by gods for gods!) -remains of tribes (lost humanoid tribes that didn't evolve accordingly to others!) -wells (a primitive way of water, but it doesn't rain...) -dungeons (rewards, mobs and new weapons await!) -castles (gothic,medieval or fantasy?) -many custom made bossess (bossess such as: snake people, knights, wraiths or necromancers!) -boss arenas (som...

Shop Builds (ideas)

 As of now 2 villages and one city is complete. A medieval looking trading village, and the Silver City! Due to the amount of time each city, village and structure takes this project will take about a year or two to be fully completed... Firstly, each village has it's own shops, some of them have better trades than other but that if for you to find out! A vast variaton of multiple architectural designs has been implemented in each build. For exaple: - A kind of Arab-ish looking toolsmith can be found in the Village of the Desert Ansk' Kahar. Using sandstone as it's main block, with tool cases and of course an old type of building... - A medieval weapons shop, with an roof of wood, open from the sides and the front. Displaying some weapons which can be purchased from the npc there. - An enchanter shop in the Village Of Caran.. Where a snake-woman and an ogre can be found seeling enchanted books, or even better enchanted items such as exp boosters or weapons! I try to incorpo...

Modpack and NPC WAR

 The modpack I am making is a modpack based on something I was always in search of. Quests, adventure, magic and tech! It mainly uses custom npcs mod as it's main core, for other npcs and such. Furthermore many of the textures (used in custom npcs mod) that you will see are not mine. They were made by NPC WAR. His youtube channel can be found here: NPC'S WAR Youtube Channel The textures I used are here (both in old and new format): NPC'S WAR Custom Skins In this pack you will find: - Custom made biomes from a simple desert to the scary blackstone lands! - A huge variety of npcs in almost every village! - A lot of quests for basic survival, leveling and map related! - Tons of weapons and armor to choοse from! - Many different shops in each area ranging from tool smiths to an exp eater! - A big variety of building styles, block matching and detail to the last block! - The trading system if used correctly, lots of profit can be made from each shop! - Every hostile npc has drop...