Skip to main content

Changing recipes

 

When it comes to modpacks. Throwing a bunch of mods together, doesn't work always....
They are overpowered as items of significant use can be gained very easy...
So that's when crafttweaker comes in to play!
Crafttweaker is the  successor of the old minetweaker.

Crafttweaker combined with modtweaker can tweak other  mod mechanics and recipes to  the point of removal, customization and with game stages lock and unlocking!

A complete showcase of  craftertweaker will be uploaded in  my other blog.
Since I used to love minetweaker. Crafttweaker  has changed...
So I have to get to know it once again!

Back to the point...
Changing recipes is a balancing  proccess required in many modpacks.
As  it reduces players getting  op items early on....

For example:
A modpack will be broken if from early on you can craft a  regeneration amulet or something incredible overpowered....

A modpack can have mods that give resources very easy but each one requires a progression through each one to  acquire the  best!

If you have played a modpack you have seen that many mods you know may be overpowered on their own and combined with other mods give us the so called "exploit" something that breaks the quests and the fun of progressing through a modpack!

Even disabling a recipe for an item and giving it once or twice as a quest reward is much more enjoyable than just being able to craft it (if the original recipe is too easy).

I have tried making modpacks a few years back...
Everything was amazing but I found out that if one simply doesn't balance what he is making even a little it will be out broken and too easy for anyone to play......

For balancing mod mechanics and recipes see Crafttweaker.
Once you learn how to use it, it will assist you in everything!
If for some reason you are stuck, search Reddit, or their site or ask people that you know have used it before!


Comments

Popular posts from this blog

ZombieCraft

  From many different youtubers playing zombie packs, to other apocalyptic games which I've played or seen. I had an idea! Not to add zombies of course but a mod that will add useful content to the player. That is the mod ZombieCraft ! ZombieCraft is currently made in Mcreator, it's available in 1.12.2 and it has in as of right now: -Military Uniforms: Max Damage Protection: 24 Current Sets: Tan Multicam Swat Combat Pilot Greek Desert & Snow Urban The way to craft one is easy. First of all, have JEI installed *(you will need it). Secondly, to make a set of any of the armours mentioned above you need fabric (which is crafted by 3 cloth). Some of the Uniforms: Simple Tan Combat Pilot Greek Desert Shots are a one time use item! When a shot is consumed it gives back an empty shot which can be re used! They give various effects such as: Adrenaline: Speed 3, Jump Boost 1 and Haste 3 -Ascension: Levitation -Hydro: Water Breathing -Runner: Speed 3 -Zombie: Hunger (15 seconds) and S...

Modpack and NPC WAR

 The modpack I am making is a modpack based on something I was always in search of. Quests, adventure, magic and tech! It mainly uses custom npcs mod as it's main core, for other npcs and such. Furthermore many of the textures (used in custom npcs mod) that you will see are not mine. They were made by NPC WAR. His youtube channel can be found here: NPC'S WAR Youtube Channel The textures I used are here (both in old and new format): NPC'S WAR Custom Skins In this pack you will find: - Custom made biomes from a simple desert to the scary blackstone lands! - A huge variety of npcs in almost every village! - A lot of quests for basic survival, leveling and map related! - Tons of weapons and armor to choοse from! - Many different shops in each area ranging from tool smiths to an exp eater! - A big variety of building styles, block matching and detail to the last block! - The trading system if used correctly, lots of profit can be made from each shop! - Every hostile npc has drop...