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The Future of Infinity Stones and more...

 Infinity Stones as of now is currently available in 1.12.2 alone... Well, that changes as it will be in 1.16.5 too! With some slight changes such as: - For starters the name of the mod: Revamped Infinity Base! - A cleaner base on weapons as durability and their crafting recipes are stabilized. - Decorative blocks can be crafted by placing an ingot in the stone cutter. Simple as that! - New weapons and equipment will be available by using addons (not out yet)! - Tabs are clean as of the 1.12.2 version so will the new version be. Some pics for you to see what's coming!

Ideas about Infinity Stones and more

      So for the mod, some ideas for future updates... Enjoy (this is not yet implemented to the mod). So there’s a small chance that an ore will be added either by using a transmutation staff on ultimatum ore and it will be converted to Asgardian Iron , Or  it will be added as a special rare ore. Now, asgardian iron has half  the durability of diamonds and twice the damage but it can be combined with either diamonds or iron blocks and coal to create asgardian steel (which is similar to uru ). If a player holds in his hands a weapon made of that and he gets struck by lightning he will get an effect for 10 seconds which will make him fast, regenerate and deal excessive damage as he is granted “ Thor’s Blessing ”. Thor’s Blessing is a buff related to the Norse God, it is granted to those who honor him by using weapons made of the same material as his hammer, Mjolinir. Icon should be a hammer. Gungnir may be added as a special weapon, as the mighty spear of ...

Project Infinity Stones and More Update

  As the mod progresses through updates more and more materials are added with much later a singular most powerful gauntlet to be added. Many materials are original but items or weapons from the lore will be added such as: -The All Black the Necrosword and -The Ebony Blade.... Here is a text of my current ideas for some weapons (which will be added)  " So since the mod is going up to a point in which infinity will be used to make weapons. Each weapon (made of infinity ingots) requires all others of the same type. For example: To craft a infinity empowerer you will need: Empowerers crafted from: -Infused -Infused Gold -Crimson -Otherwhere -Palladium -Ultimatum -Tetrian -Sunbright - Soulbright (to be ADDED ) -Vampyrion -Kethalt -Erebium -Necro -Venomite -Lead -Electro -Cesmine Yeap, there are quite a lot I know. The texture of the said weapon will have a cycling animation from all the other used weapons to craft it. Obviously it will have more damage than its predecessors and ...

Project: Infinity Stones and More v.9

  With the newest update many new weapons have been added to the mod. Whilst it started out as a simple addon mod, it has become something much more! We have a introduction to 3 new materials: Base, crimson and otherwhere! Each material can be used to craft components and weapons! Starting off with the energon weapons: The Energon Double Bladed Tonfas is a melee weapon that deals 60 attack damage has a durability of 2,561 and can be repaired using: -energon crystal or energon powder. All bladed tonfas give mining fatigue and slowness for 30 seconds. The Energon Shield has a durability of 2,561 and can be repaired using energon crystal or energon powder.  Also when in hand it gives instant health, when right clicked it grants the user speed, strength and haste for 20 seconds but removes 1 durability.                                                   ...

Project: Simple Pouches

  Project Simple Pouches was made using Mcreator for 1.16.5. A small mod that adds 9 vanilla like pouches to Minecraft for more inventory storage. The mod can be found on my curseforge page or you can view it here: Simple Pouches Link Each pouch can be crafted in 2 ways: -Crafting Table: Creating the leather pouch and then just adding more materials to it, to upgrade it as a tier. Tiers are: Leather - Wood - Stone - Iron - Gold - Diamond Emerald - Obsidian and finally netherite! Stone to Iron -Smithing Table: Using a base pouch (not an actual pouch just an ingredient) and then just combining it with the desired material. A secondary recipe added which is much easier for everyone! -The pouches have: Leather 9 slots Wood 12 slots Stone 15 slots Iron 18 slots Gold 21 slots Diamond 24 slots Emerald 27 slots Obsidian 30 slots Netherite 36 slots All in all it's a small companion mod for modpacks or players that require more inventory space other than chests or shulker boxes!

Hey...

  Hey.. So I'm back from the army and stuff. I've been really busy and not very good in regards of health. I'm sorry I have not uploaded any sooner but I am here now! I had many ongoing projects even before the army so that means it is time for unveilling! Starting from my (mid-finished) project which is available for download on curseforge! Infinity Stones and more! A addon mod made using Mcreator! It adds 2 new weapons and recipes to make some of the mighty infinity stones! Time, power and soul! Check it along with the Dual bladed sword! (Thanos Endgame sword)!!!

Upcoming Projects!

  Hello again... This has been a really long time away from my projects and what I do.... There's not much time left for me in the army. So this means that I'll continue to upload and notify you about many great things! A modpack I've been working on.. A couple of small (and big) mods that have a single goal in mind.... To be enjoyable and simple! Can't wait to be back at my work again! Stay safe and have a nice summer!

Item - Fluid - Energy Transfer

  For those who have played a modpack with a lot or few tech mods know my pain of early power and start... Cables and wires just fill your base... When it comes to machines the 2nd most important thing to know is: Cables - Wires - Pipes: Names - Uses: A cable is used for transfering items while a wire for power and last a pipe (or fluiduct) for liquids. But, let's say you have reached a certain level of resource hoarding and you are pretty stacked, you can immidiately move to wireless items which are wayy better because: 1) Wireless power takes less time to be transmitted as it negates the use for cables. 2) With mods like Ender Storage you can move items directly where they are required for crafting instead of doing this: Farm to Main storage to automation... 3) You won't have a messy under floor filled up to the brink with tons and tons of cables! 4) Your base can be pretty again! 5) You can effectively maximize your automation capabilities without causing too much lag that m...

Compact Placing

  When it's about automation and machines you can literally automate everything! From ore doubling to, basic crafting to even as advanced as quadripling ores! But it all comes to down to placing and why it is important... Having multiple machines located far away from: - Your generator - Other machines - Inventories Can be a problem.... Especially in chain automation meaning: Where many machines are gathered and used to complete a certain task like the automatic creation of another machine or the creation of a better power source battery. So the best thing to do is have them as close as you can, so energy and items will travel less blocks and will be proccessed in less time!

Upload it!

Next is the easy part... Upload it ! Add your files to a compressed folder and upload it either on curseforge (where many mods and modpacks are widely accessible) or to a launcher! You just have to create an account, then: - Add the files, name for the pack, pictures and modlist would be a good option to add as it helps most people see what mods you have used.

Zip it!

  After you have successfully made a pack you are comfortable with sharing there's really one thing left to do... Zip it!  Of course I mean the file and not your mouth.... Trying to upload a folder containing mods and other files can be tricky.... Best thing to do is have a good compression programm that can zip your files into one! I use winrar which is one of many great to have! Pretty simple as you will learn how to use it in no time! Tip: With the mods / config folder you can also include the forge version in the file, so players who wish to try it won't have to test every forge version!

Test and play it

  So you may have gathered mods that you like tweaked them a bit and have found a great combo of alterations, mods and some ideas but... Have you tested them in a actual gameplay? To test a modpack that you have made, you must take the time to play it! Or you can go one step further and play it with your friends just to know if changes should be made! A pretty straight - forward step but an important one! Fact : If you are experiencing lag issues or lag spikes you can add: Better Fps or optifine or.... Tweak some changes from the ingame config such as: Viewing distance, fancy effects (blocks, textures and such). Or be sure to use the correct version of core mods needed for the main mods that you have added as it seems that if you use older or mods that have a confilct with each other it can cause lag... So... be sure to have fun and pour your creativity into your favorite game!

Overpowered Items

  Let's talk about one thing we all know... Overpowered items! What does it mean: Overpowered is something that gives certain buffs, has high damage or something that enables you to become invincible. Adding a mod that has items like: baubles, artifacts, wings or mounts can be considered overpowered if left unedited. Having overpowered weapons, amulets or even armours is okay! For example: Screenshot from my world... A gorgon's head... From the mod Ice and Fire. When a gorgon is killed it will drop it's head while the body will fall and start to spew out blood. Found in a temple under the first floor. I'd say the hardness to kill one is 4/10 as you only neeed a shield, a sword and to wear a blindfold or else you'll become a stone.. Dragon scale armour... While it may sound easy to slaughter a dragon it is not at all.... Dragon scale armour (in RLCraft) is an early great armour to have as it provides well (amazing aesthetics) and a good way of protection against mobs...

General Balancing

  Balancing  in a modpack is the  2nd most important thing when  making it. But instead of chaning tons and tons of recipes, you  can simply add mods that make the game difficult.. In what aspect? In item obtaining and using... Such as Reskillable! A mod  that requires progression through exp for the player  to use better armour and items  such as: - A full  set of diamond armour requires  the defense to be upgraded. - Swinging a diamond enchanted sword will do nothing if you don't have the required levels of attack. - To make an anvil you need to upgrade  your magic. Many different  vanilla aspects are affected by this mod! Adding this mod or similar like X Life health. These type of mods make the game  "hard" not  un-playable... Tough as nails is another great mod that hardens survival! It adds well temperature and a thirst bar! If you just happen to take a walk outside on a desert biome in the day, you'll start to ...

Changing recipes

  When it comes to modpacks. Throwing a bunch of mods together, doesn't work always.... They are overpowered as items of significant use can be gained very easy... So that's when crafttweaker comes in to play! Crafttweaker is the  successor of the old minetweaker. Crafttweaker combined with modtweaker can tweak other  mod mechanics and recipes to  the point of removal, customization and with game stages lock and unlocking! A complete showcase of  craftertweaker will be uploaded in  my other blog. Since I used to love minetweaker. Crafttweaker  has changed... So I have to get to know it once again! Back to the point... Changing recipes is a balancing  proccess required in many modpacks. As  it reduces players getting  op items early on.... For example: A modpack will be broken if from early on you can craft a  regeneration amulet or something incredible overpowered.... A modpack can have mods that give resources very easy but each on...

Tips on modpacks..

   For sure many modpacks nowadays have almost 100+ mods in them. Many people can't play a modpack with 200 mods and have good fps, so thinking around 100- mods should be a good start. By adding only 100 mods or less, more people can play and enjoy your pack and while playing fps will be at a good rate. How to make a modpack different and unique from others? Well, making a modpack is an "easy" step but it coming out as unique? Something that will surely make it unque is adding custom items, or ideas in it. Meaning: Making a custom map for your modpack or making custom npcs that you can trade and talk to. Adding a story to it which fits the whole custom map idea and gives it a more customized touch! Tools for doing this: world painter or in-game mod world-edit. Re-writting or renaming items in game can for sure give minecraft a new feel. While, for this you can use CraftTweaker, all information on how to use it is available on their site. (some knowledge of code is require...

Update..

   The current modpack I'm working on was in a much older version... I will stop making it to update it in a much more stable version... But I will  try to post a pack I've been working on in 1.12.2 version! Sorry for the delay...

Blackstone Lands

 After the Village of Caran ends, the ground starts to change drastically. It's colours now distorted to a black variation, rivers of poisoned water.... Out of these god - damned lakes, obsidian pillaroids liek spikes come out.... Infused by the necro-race using dark magic to distort the beautiful rivers and forests it once was..... No animals seem to be able to live in such toxic place.... Only reapers and some twisted forms of golems do..... White - boney dragons just sitting there, drinking from the green goo like it's water....... Some ruins now lay upon this forsaken place..