After the Village of Caran ends, the ground starts to change drastically.
It's colours now distorted to a black variation, rivers of poisoned water....
Out of these god - damned lakes, obsidian pillaroids liek spikes come out....
Infused by the necro-race using dark magic to distort the beautiful rivers and forests it once was.....
No animals seem to be able to live in such toxic place....
Only reapers and some twisted forms of golems do.....
White - boney dragons just sitting there, drinking from the green goo like it's water.......
Some ruins now lay upon this forsaken place..
Since we talked about changing recipes to your liking. Many mods when added into Minecraft create a config file containing item and block ids, or mechanics and other stuff related to each mod. For the people who don't know: Config files can be found here: In the windows bar: Type %appdata%. Open Minecraft's directory. Open the Config folder. There should cfg files for each mod that you have added. CFG files can be opened with a simple text editor or Notepad ++. They are very easy to change as many of the things in a config file have a true or false in the end. Meaning: You add a mod that adds new blocks in the game. You want to change some ids along with a hardening difficulty the mod adds. You will open and find the mod's config file (see above), open the mod's config. Find the id's you want to change and the line with the difficulty. In the end if it says true change it to fals...



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