After the Village of Caran ends, the ground starts to change drastically.
It's colours now distorted to a black variation, rivers of poisoned water....
Out of these god - damned lakes, obsidian pillaroids liek spikes come out....
Infused by the necro-race using dark magic to distort the beautiful rivers and forests it once was.....
No animals seem to be able to live in such toxic place....
Only reapers and some twisted forms of golems do.....
White - boney dragons just sitting there, drinking from the green goo like it's water.......
Some ruins now lay upon this forsaken place..
When it comes to modpacks. Throwing a bunch of mods together, doesn't work always.... They are overpowered as items of significant use can be gained very easy... So that's when crafttweaker comes in to play! Crafttweaker is the successor of the old minetweaker. Crafttweaker combined with modtweaker can tweak other mod mechanics and recipes to the point of removal, customization and with game stages lock and unlocking! A complete showcase of craftertweaker will be uploaded in my other blog. Since I used to love minetweaker. Crafttweaker has changed... So I have to get to know it once again! Back to the point... Changing recipes is a balancing proccess required in many modpacks. As it reduces players getting op items early on.... For example: A modpack will be broken if from early on you can craft a regeneration amulet or something incredible overpowered.... A modpack can have mods that give resources very easy but each on...
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