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Showing posts with the label mods

Project: Infinity Stones and More v.9

  With the newest update many new weapons have been added to the mod. Whilst it started out as a simple addon mod, it has become something much more! We have a introduction to 3 new materials: Base, crimson and otherwhere! Each material can be used to craft components and weapons! Starting off with the energon weapons: The Energon Double Bladed Tonfas is a melee weapon that deals 60 attack damage has a durability of 2,561 and can be repaired using: -energon crystal or energon powder. All bladed tonfas give mining fatigue and slowness for 30 seconds. The Energon Shield has a durability of 2,561 and can be repaired using energon crystal or energon powder.  Also when in hand it gives instant health, when right clicked it grants the user speed, strength and haste for 20 seconds but removes 1 durability.                                                   ...

Project Create Mechanicus

  Project Create Mechanicus... A modpack in progress using a very special mod (still in the making).. This idea began from Duke2die4 an amazing person from the Final Community!! If you like playing online in servers such as: Create Above and Beyond, or Better Minecraft, or Project Architect. Come join! The rules are simple, be kind to everyone, no griefing and just enjoy yourself in every adventure! Now, more to the pack... The pack has mods such as: Tinkers Construct, Create, Buddy Cards and more! I'll also post the link for the discord of the community! More news soon!

Hey...

  Hey.. So I'm back from the army and stuff. I've been really busy and not very good in regards of health. I'm sorry I have not uploaded any sooner but I am here now! I had many ongoing projects even before the army so that means it is time for unveilling! Starting from my (mid-finished) project which is available for download on curseforge! Infinity Stones and more! A addon mod made using Mcreator! It adds 2 new weapons and recipes to make some of the mighty infinity stones! Time, power and soul! Check it along with the Dual bladed sword! (Thanos Endgame sword)!!!

Upcoming Projects!

  Hello again... This has been a really long time away from my projects and what I do.... There's not much time left for me in the army. So this means that I'll continue to upload and notify you about many great things! A modpack I've been working on.. A couple of small (and big) mods that have a single goal in mind.... To be enjoyable and simple! Can't wait to be back at my work again! Stay safe and have a nice summer!

Thoughts on machines?

 In order to automate something, the main block that you will use eventually is a machine! A machine can have soooo many uses some: Power transfer  Smelting items (smelter) Crushing (Crusher) Making items into liquids and many more.... Your best bet is to use machines that match your current power limit. Meaning use machines that will not drain you out of power completely until you can support multiple machines or fully maxed ones. Mods that add machines vary in design, power storage and speed but each mod adds it's own upgrades to it! I will mention some mods that I know of just for you to test or search about: - Integrated Dynamics - Industrial Foregoing - Thermal Foundation - Cyclic - Immersive Engineering - Mekanism - EnderIO - Environmental Tech - NuclearCraft - Industrialcraft - Flux networks The man concept that divides machines/items is: - Power Storage (battery) - Generator (power generator) - Processing (Furnace, crusher e.t.c) - Item/fluid/energy transfer (pipes, fl...

Zip it!

  After you have successfully made a pack you are comfortable with sharing there's really one thing left to do... Zip it!  Of course I mean the file and not your mouth.... Trying to upload a folder containing mods and other files can be tricky.... Best thing to do is have a good compression programm that can zip your files into one! I use winrar which is one of many great to have! Pretty simple as you will learn how to use it in no time! Tip: With the mods / config folder you can also include the forge version in the file, so players who wish to try it won't have to test every forge version!

Version of Minecraft

  Minecraft has many versions and keeps updating! Choosing the best and most stable version is key... As of  right now, many modpacks come  out in 1.12.2 , 1.15.2 and 1.16.4. Playing in a newer version offers things such as: - Stable mods -Better game and mod mechanics -A huge variety of vanilla items  that come with (1.12.2 +) Well, making a good modpack is simple. You choose the best and most playable version of minecraft which is now common (1.12.2). As some mods have not been updated (yet) to 1.15.2 and 1.16.4. When making a modpack you should also use the reccomended version of forge supported in that specific version of minecraft.

Config Changing

  Since we talked about  changing  recipes to your liking. Many mods when added into Minecraft create a config file containing item and block ids,  or mechanics and other stuff  related to each mod. For the people who don't know: Config files can be found here: In  the  windows bar: Type %appdata%. Open Minecraft's directory. Open the Config folder. There should cfg files for each mod that you have  added. CFG files can be opened with a simple text editor or  Notepad ++. They are very easy to change as many of  the things in a config file have a true or false in the end. Meaning: You add a mod  that adds new  blocks in  the game. You want  to change some ids along with a hardening difficulty the  mod adds. You will open and find the mod's config file (see above), open the mod's config. Find the id's you want to change and the line with the  difficulty. In  the end if it  says true change it to fals...

Tips on modpacks..

   For sure many modpacks nowadays have almost 100+ mods in them. Many people can't play a modpack with 200 mods and have good fps, so thinking around 100- mods should be a good start. By adding only 100 mods or less, more people can play and enjoy your pack and while playing fps will be at a good rate. How to make a modpack different and unique from others? Well, making a modpack is an "easy" step but it coming out as unique? Something that will surely make it unque is adding custom items, or ideas in it. Meaning: Making a custom map for your modpack or making custom npcs that you can trade and talk to. Adding a story to it which fits the whole custom map idea and gives it a more customized touch! Tools for doing this: world painter or in-game mod world-edit. Re-writting or renaming items in game can for sure give minecraft a new feel. While, for this you can use CraftTweaker, all information on how to use it is available on their site. (some knowledge of code is require...

What mods..?

  Since we talked about choosing a theme for your modpack.. I'ts time to discuss about the next important part of the modpack-making, mods! Mods can be vastly found throughout the web but (for me) the best and safer page is curseforge . Search mods in curseforge, consider each and evey mod but choose only the ones that will fulfill a specific purpose in your modpack and mods that are useful to you. There are many mods out there such as: Recipe helping mods: (JEI) FPS Stabilization: (Optifine, Better fps, foamfix). Map/Teleportation: (Journeymap, Antique atlas, map writer, waystones, bonfires) Visual/Sound Enchancement: (Dynamic trees, dynamic surroundings, shaders) Combat Addons: (Spartan Weaponry, Spartan Shields, Tinker's Construct) Tech: (Thermal Expansion, Industrial Foregoing) Magic: (Bewitchment, Thaumcraft) I have written some of the very mainstream mods. The list could go on and on. Mods are a very essential part of any modpack, thus they should be chosen carefully and ...

Read me...

Hey there!... Since my modpack requires a lot of work in order to be done... I will start uploading tips for modpacks  and ideas on how to gather mods for  your own modpack! So bare with me as I guide you  with mods, tips and useful things to know about!