Skip to main content

Tips on modpacks..

 


 For sure many modpacks nowadays have almost 100+ mods in them.
Many people can't play a modpack with 200 mods and have good fps, so thinking around 100- mods should be a good start.
By adding only 100 mods or less, more people can play and enjoy your pack and while playing fps will be at a good rate.

How to make a modpack different and unique from others?
Well, making a modpack is an "easy" step but it coming out as unique?
Something that will surely make it unque is adding custom items, or ideas in it.

Meaning:

Making a custom map for your modpack or making custom npcs that you can trade and talk to.
Adding a story to it which fits the whole custom map idea and gives it a more customized touch!
Tools for doing this: world painter or in-game mod world-edit.

Re-writting or renaming items in game can for sure give minecraft a new feel.
While, for this you can use CraftTweaker, all information on how to use it is available on their site.
(some knowledge of code is required).

Quests can also guide the player to a more personalized play through with rewards, demands of giving items or completing tasks such as: going to a location or killing a mob required to progress.
Mods such as: (HQM, Better Questing, FTB Quests).

Tweaking hunger, thirst or skill mechanics is one of the thing that makes RLCraft so popular and loved!
Minecraft on it's own misses this difficulty. You go to a desert wearing full armour...?
Isn't that overpowered? You can survive the night with no armour or cold....

These "small" things can make a modded experience so much better because of the application of realistic factors or fantastic ones missing from the game!

Adding rewards to mob killing. Such as lootbags!
Lootbags have a percentage to drop from a mob when killed.
Drops and chances are highly configurable! (Mod available in curseforge)

Small mods that add what should be in vanilla like apotheosis or decoration mods.
Makes it visually appealing and useful!

A custom-built starting point can also make a new experience better!

More on future posts!


Comments

Popular posts from this blog

Vault Hunters Pt1

  Vault Hunters is a pack made for 1.16.5 found in Curseforge! Link:  Modpack Link A simply amazing rpg pack with some famous mods such as: -Create -Mekanism -Storage Drawers -JEI -Supplementaries and many more! The whole idea behind the pack is vaults! Random dungeons that can be entered via using a completed vault crystal on a basalt portal frame! How to play the pack ? For Starters, you must finish the "vanilla" stuff like acquiring diamond gear, an enchanting table some villagers would be nice to help with getting things easier done. Then, going to the End and killing the dragon. While you are there though be sure to grab some purpur as you need them to craft a Vault Altair (or Vaultar). If you have gone mining before that you may find a new strange ore called Vault rock ore. This is important to get tons because using one on a Vaultar 4 random items will roll. When you throw each item on the altair and give it a redstone signal it will give you a vault crystal which then

Project: Infinity Stones and More v.9

  With the newest update many new weapons have been added to the mod. Whilst it started out as a simple addon mod, it has become something much more! We have a introduction to 3 new materials: Base, crimson and otherwhere! Each material can be used to craft components and weapons! Starting off with the energon weapons: The Energon Double Bladed Tonfas is a melee weapon that deals 60 attack damage has a durability of 2,561 and can be repaired using: -energon crystal or energon powder. All bladed tonfas give mining fatigue and slowness for 30 seconds. The Energon Shield has a durability of 2,561 and can be repaired using energon crystal or energon powder.  Also when in hand it gives instant health, when right clicked it grants the user speed, strength and haste for 20 seconds but removes 1 durability.                                                                                                                                                                       The Base Double Bladed

Modpack and NPC WAR

 The modpack I am making is a modpack based on something I was always in search of. Quests, adventure, magic and tech! It mainly uses custom npcs mod as it's main core, for other npcs and such. Furthermore many of the textures (used in custom npcs mod) that you will see are not mine. They were made by NPC WAR. His youtube channel can be found here: NPC'S WAR Youtube Channel The textures I used are here (both in old and new format): NPC'S WAR Custom Skins In this pack you will find: - Custom made biomes from a simple desert to the scary blackstone lands! - A huge variety of npcs in almost every village! - A lot of quests for basic survival, leveling and map related! - Tons of weapons and armor to choοse from! - Many different shops in each area ranging from tool smiths to an exp eater! - A big variety of building styles, block matching and detail to the last block! - The trading system if used correctly, lots of profit can be made from each shop! - Every hostile npc has drop