Since this is my blog for uploading my current pack and future.
A second blog has been created to display many mods!
I will be covering many mods in text and screenshots.
While I know how some work and their features, I'll have to do a digging of my own to present them to you!
The second blog is:
Mod Showcase Blog
Show me some support or give me feedback in the comments on what you want to see in this blog and the 2nd!
When it comes to modpacks. Throwing a bunch of mods together, doesn't work always.... They are overpowered as items of significant use can be gained very easy... So that's when crafttweaker comes in to play! Crafttweaker is the successor of the old minetweaker. Crafttweaker combined with modtweaker can tweak other mod mechanics and recipes to the point of removal, customization and with game stages lock and unlocking! A complete showcase of craftertweaker will be uploaded in my other blog. Since I used to love minetweaker. Crafttweaker has changed... So I have to get to know it once again! Back to the point... Changing recipes is a balancing proccess required in many modpacks. As it reduces players getting op items early on.... For example: A modpack will be broken if from early on you can craft a regeneration amulet or something incredible overpowered.... A modpack can have mods that give resources very easy but each on...
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