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Showing posts from December, 2020

Test and play it

  So you may have gathered mods that you like tweaked them a bit and have found a great combo of alterations, mods and some ideas but... Have you tested them in a actual gameplay? To test a modpack that you have made, you must take the time to play it! Or you can go one step further and play it with your friends just to know if changes should be made! A pretty straight - forward step but an important one! Fact : If you are experiencing lag issues or lag spikes you can add: Better Fps or optifine or.... Tweak some changes from the ingame config such as: Viewing distance, fancy effects (blocks, textures and such). Or be sure to use the correct version of core mods needed for the main mods that you have added as it seems that if you use older or mods that have a confilct with each other it can cause lag... So... be sure to have fun and pour your creativity into your favorite game!

Overpowered Items

  Let's talk about one thing we all know... Overpowered items! What does it mean: Overpowered is something that gives certain buffs, has high damage or something that enables you to become invincible. Adding a mod that has items like: baubles, artifacts, wings or mounts can be considered overpowered if left unedited. Having overpowered weapons, amulets or even armours is okay! For example: Screenshot from my world... A gorgon's head... From the mod Ice and Fire. When a gorgon is killed it will drop it's head while the body will fall and start to spew out blood. Found in a temple under the first floor. I'd say the hardness to kill one is 4/10 as you only neeed a shield, a sword and to wear a blindfold or else you'll become a stone.. Dragon scale armour... While it may sound easy to slaughter a dragon it is not at all.... Dragon scale armour (in RLCraft) is an early great armour to have as it provides well (amazing aesthetics) and a good way of protection against mobs

General Balancing

  Balancing  in a modpack is the  2nd most important thing when  making it. But instead of chaning tons and tons of recipes, you  can simply add mods that make the game difficult.. In what aspect? In item obtaining and using... Such as Reskillable! A mod  that requires progression through exp for the player  to use better armour and items  such as: - A full  set of diamond armour requires  the defense to be upgraded. - Swinging a diamond enchanted sword will do nothing if you don't have the required levels of attack. - To make an anvil you need to upgrade  your magic. Many different  vanilla aspects are affected by this mod! Adding this mod or similar like X Life health. These type of mods make the game  "hard" not  un-playable... Tough as nails is another great mod that hardens survival! It adds well temperature and a thirst bar! If you just happen to take a walk outside on a desert biome in the day, you'll start to get hotter... So same goes for a colder biome but y

Version of Minecraft

  Minecraft has many versions and keeps updating! Choosing the best and most stable version is key... As of  right now, many modpacks come  out in 1.12.2 , 1.15.2 and 1.16.4. Playing in a newer version offers things such as: - Stable mods -Better game and mod mechanics -A huge variety of vanilla items  that come with (1.12.2 +) Well, making a good modpack is simple. You choose the best and most playable version of minecraft which is now common (1.12.2). As some mods have not been updated (yet) to 1.15.2 and 1.16.4. When making a modpack you should also use the reccomended version of forge supported in that specific version of minecraft.

Config Changing

  Since we talked about  changing  recipes to your liking. Many mods when added into Minecraft create a config file containing item and block ids,  or mechanics and other stuff  related to each mod. For the people who don't know: Config files can be found here: In  the  windows bar: Type %appdata%. Open Minecraft's directory. Open the Config folder. There should cfg files for each mod that you have  added. CFG files can be opened with a simple text editor or  Notepad ++. They are very easy to change as many of  the things in a config file have a true or false in the end. Meaning: You add a mod  that adds new  blocks in  the game. You want  to change some ids along with a hardening difficulty the  mod adds. You will open and find the mod's config file (see above), open the mod's config. Find the id's you want to change and the line with the  difficulty. In  the end if it  says true change it to false or leave it be. Changing config files and balancing the mod by doin

Changing recipes

  When it comes to modpacks. Throwing a bunch of mods together, doesn't work always.... They are overpowered as items of significant use can be gained very easy... So that's when crafttweaker comes in to play! Crafttweaker is the  successor of the old minetweaker. Crafttweaker combined with modtweaker can tweak other  mod mechanics and recipes to  the point of removal, customization and with game stages lock and unlocking! A complete showcase of  craftertweaker will be uploaded in  my other blog. Since I used to love minetweaker. Crafttweaker  has changed... So I have to get to know it once again! Back to the point... Changing recipes is a balancing  proccess required in many modpacks. As  it reduces players getting  op items early on.... For example: A modpack will be broken if from early on you can craft a  regeneration amulet or something incredible overpowered.... A modpack can have mods that give resources very easy but each one requires a progression through each one to 

Tips on modpacks..

   For sure many modpacks nowadays have almost 100+ mods in them. Many people can't play a modpack with 200 mods and have good fps, so thinking around 100- mods should be a good start. By adding only 100 mods or less, more people can play and enjoy your pack and while playing fps will be at a good rate. How to make a modpack different and unique from others? Well, making a modpack is an "easy" step but it coming out as unique? Something that will surely make it unque is adding custom items, or ideas in it. Meaning: Making a custom map for your modpack or making custom npcs that you can trade and talk to. Adding a story to it which fits the whole custom map idea and gives it a more customized touch! Tools for doing this: world painter or in-game mod world-edit. Re-writting or renaming items in game can for sure give minecraft a new feel. While, for this you can use CraftTweaker, all information on how to use it is available on their site. (some knowledge of code is require

What mods..?

  Since we talked about choosing a theme for your modpack.. I'ts time to discuss about the next important part of the modpack-making, mods! Mods can be vastly found throughout the web but (for me) the best and safer page is curseforge . Search mods in curseforge, consider each and evey mod but choose only the ones that will fulfill a specific purpose in your modpack and mods that are useful to you. There are many mods out there such as: Recipe helping mods: (JEI) FPS Stabilization: (Optifine, Better fps, foamfix). Map/Teleportation: (Journeymap, Antique atlas, map writer, waystones, bonfires) Visual/Sound Enchancement: (Dynamic trees, dynamic surroundings, shaders) Combat Addons: (Spartan Weaponry, Spartan Shields, Tinker's Construct) Tech: (Thermal Expansion, Industrial Foregoing) Magic: (Bewitchment, Thaumcraft) I have written some of the very mainstream mods. The list could go on and on. Mods are a very essential part of any modpack, thus they should be chosen carefully and

Choosing themes

  Making a modpack is a fairly simple process for everyone! It all starts with  an idea, a theme that you want  to revolve around your choice of mods, story, and or quests! Modpacks nowadays tend to be mixed, meaning: They combine two or more aspects of mod in them like: magic and tech or tech and rpg. An example of that would be RLCraft. RLCraft is a modpack made by Shivaxi. It revolves around leveling, mob  fights, weaponry and adventures! Grinding exp levels to advance your skills in order to aqcuire better armour, weapons and in general upgrade your character. But, let's say you  want to make an adventure modpack. Adventure packs while so many in curseforge, not all are the same. They tend to have mods like: More biomes, or more structures for  exploration and fun. Mods that add or change the animals that minecraft has. To make a modpack more interesting you can make it: - Story based. -Exploration. -Custom map based. -Balanced between certain aspects and mod that  you'd l

Read me...

Hey there!... Since my modpack requires a lot of work in order to be done... I will start uploading tips for modpacks  and ideas on how to gather mods for  your own modpack! So bare with me as I guide you  with mods, tips and useful things to know about!